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· 3 min read
Kevin Zheng

UI

General UI Improvements

We generally improved the UI, including the addition of a sidebar, to deliver a sleeker and more comfortable experience.

Alt text

We improved the usability of the UI under different conditions like when the window gets too small.

Empty Panel Copy

We added copy and a subtle design to panels that are empty to indicate that an action (like loading a trace) is required before they become active.

Clip: Empty Panels

Layer Editor Panel Redesign

Previously, the layer editor is presented as a modal. It required multiple clicks to load a file and the interface is a bit confusing. In this version, the layer editor is redesigned as a popover and is significantly more usable.

Clip: Layer Editor

Steps Panel Redesign

Previously, the playback controls tend to be hidden from immediate sight due to all controls being on the main toolbar. In this version, the playback controls are separated into their own island.

Steps Panel

Event Properties View

We added a way to view all of the properties of an event. This can be opened through clicking on See All Properties of an event in the Steps panel.

Event Properties

Panel Management

We added the ability reorganise your panels by moving them around. You can do this by dragging the handle in the top left corner.

System

Error Handling

We introduced a per-layer error API that displays an error label when a layer encounters a problem. For example, if a map couldn't load correctly.

Clip: Error Handling

Workspaces

We introduced a simple import/export mechanism for quickly sharing or restoring your work. This can be found in the title bar menu (Workspace > Open Workspace, Workspace > Save Workspace).

Publish Workspaces

We designed a simple way to export your workspaces with metadata. In the future, you'll be able to upload these to a community repository.

Publish Workspace

Drag and Drop

You can now drag and drop any assortment of files into the visualiser.

Clip: Drag and Drop

Filesystem Bridge Adapter (Experimental)

To help with development and debugging workflows, we provided a way to see live update of search traces. With the right tooling, you'll be able to make changes to your code and then immediately see its visualisation. We're still refining this feature.

Features

Explore

We added a hub for new users to try out built-in visualisations.

Explore Page

For new users, this panel would display on start-up.

Explore Page Modal

Fit to Viewport

We introduced a way to fit specific layers to the viewport.

Clip: Fit to Viewport

Filter Steps by Type

We added the ability to filter events in the Steps view by event type.

Steps Filter

Debugger Improvements

The debugger was updated with some new features. In the standard editor, you can now specify to break when a value changed from its parent. In the advanced editor, you now get access to parent and children variables.

Debugger

2D Renderer

Performance Improvements

We slightly improved perceived performance by increasing resolution when playback is paused and decreasing resolution when it is playing. We also implement dynamic framerate so the playback should feel more consistent.

Known Issues

See issues on our bug tracker.

Releases

See releases for v1.2.0 here.

· 5 min read
Kevin Zheng

Changes

Architecture Changes

UI Overhaul

Posthoc is completely rebuilt to support dynamic and reconfigurable panels, so you can adjust the UI to fit your workflow or use case. Check out the use cases section for examples.

aux-1

Layers

Visualise what you need by adding it as a layer to the app.

Trace Layer

The Trace layer renders a search trace. Search traces are JSON documents produced by pathfinding solvers that record steps in the search process. trace

Map Layer

The Map layer renders maps in a supported format.

map

Query Layer

The Query layer interfaces with solvers to display search traces for arbitrary problem instances.

query

Extensible Renderer System

Renderers (a.k.a. the Viewport panel) can now be added to Posthoc via extensions (the exact implementation is work-in-progress). This will allow for future renderers to be added with ease (for example, a 3D renderer).

renderer

Layers Panel

Manage view layers using the Layers panel.

Viewport Panel

The Viewport panel renders your layers by making use of an installed renderer (by default, the 2D renderer). You can choose which layers to render, as well as auto-fit the contents to the viewport, or display the contents at 1:1 scale.

Tree Panel

If your pathfinding search problem does not have a convenient spatial embedding (or if you just wanted to), you can also visualise any search trace in a hierarchal format with the Tree panel. You can choose how many nodes to render at once.

Steps Panel

View and replay the recorded events of the search process using the Steps panel.

Debugger Panel

Debug a search trace using the Debugger panel. This feature is currently non-functional in version 1.0.4.

Settings Panel

Manage connections to solvers and renderers in the Settings panel.

Logs Panel

Posthoc will keep a record of all alerts in the Logs panel.

Features

2D Renderer (Built-in)

The basic 2D renderer is built to be reliable and highly performant. Internally, it delegates rendering to background processes. The main process figures out which sections of the screen needs to be repainted (and what resolution) and requests those tiles from the subprocesses.

renderer

Click here for full size

Grid, Network (XY), Poly, Mesh Map Support

There is built-in support for grid (.grid/.map), network (.co/.gr/.xy), mesh (.mesh), and polygon (.poly) map files. Conversions may be required.

GridNetworkMeshPoly
Conversions requiredRename your *.map files to *.gridUse dimacs2xy to convert .co/.gr files to .xyUpdate your .mesh file to version 3None required

Large Map Rendering Support

The renderer and map parser performs optimisations to handle the rendering of large maps.

large-map-florida

Click here for full size

Use Cases

Visualising a Search Trace

Load a search trace and map into Posthoc.

basic

Click here for full size

Interacting with a Search Trace (Viewport, Steps and Tree)

Move around a search trace through the Viewport, Tree, and Steps panel.

interactive

Click here for full size

Creative Use of the Search Trace Format (Polyanya)

The example uses the search trace format to tell the renderer to draw each event in the search process as a triangle.

polyanya

Creative Use of the Search Trace Format (9-Tile)

This example uses the search trace format to tell the renderer how to display the current state of a 9-tile puzzle.

nine-tile

Running a Search Query

This example runs a query using Warthog (WebAssembly) over a grid map.

query

Click here for full size

Comparison of Two Traces

This example compares the search process of two A* implementations, one as a Search Trace file, and another as a query. We display these side-by-side.

comparison

Click here for full size

Releases

Posthoc Standalone (Electron) for Windows

Get Posthoc as a standalone application for Windows.

View Releases

Posthoc Standalone (Electron) for Linux

Get Posthoc as a standalone application for Linux.

View Releases

Posthoc PWA (GitHub Pages)

Use Posthoc in your browser, or install it as a web app.

Open Posthoc

Warthog (WebAssembly) Solver Adapter

This is the Warthog solver compiled to WebAssembly. Add this URL as a Web Worker connection in Posthoc (it should also be there by default).

https://cdn.jsdelivr.net/gh/path-visualiser/app@adapter-warthog-wasm-dist/warthog-wasm.mjs

Warthog (Socket.io/WebSocket) Solver Adapter

This is the Warthog solver running behind an adapter server. The adapter translates requests into Warthog problem instances, and converts Warthog output into the search trace format. The visualiser and solver communicates through a WebSocket channel.

git clone https://github.com/ShortestPathLab/posthoc-app
cd ./app/adapter-warthog-websocket
npm i
npm start

Then, as prompted, add the server's URL as a Socket.io connection in Posthoc.

Iron Harvest Map Adapter

This is an example adapter that exclusively serves iron harvest grid maps to demonstrate how you could serve maps as well as run search queries.

git clone https://github.com/ShortestPathLab/posthoc-app
cd ./app/adapter-iron-harvest
npm i
npm start

Then, as prompted, add the server's URL as a Socket.io connection in Posthoc.

Known Issues

Freeze on Large Search Traces

Posthoc may freeze when the search trace contains too many steps. This is due to the inefficient way the path is currently calculated.

Cannot Choose Source and Destination Nodes for Queries on Network Maps

Currently, queries on the network maps will force the source and destination nodes to be 0.